Friday, 31 October 2008

Week 6: 3D Face

With the face being pulled out I went on to do more detail to the face like the nose first off I started by using the create in Vertex mode and Clone and transsform tool to make more line around the nose to give more shape and using the Split and cut to edit the splines so they flowed better with the rest of the face. I left a small gap for the nostril this took a long time to make the nose look correct.




I created the nostrils by first creating two new splines then using Extrude and Move tool to move the splines up the nosre to create the nostril, I found this a bit tempromental as Maxs started to play up and freeze.





After I did the Nose I went on to do the head to create the head I first of all created a Sphere that was roughly the same size a my face Mesh. I then routated the Sphere so the splines of the Sphere matched up better with the face. I changed the amount of segemnts to the Sphere to match the face by going into the Sphere modify. Once I was happy with the Sphere I change the section region to a circle and selected the splines of the Sphere I wished not to have and deleted them leaving splined for the top part of my head.



I used the Snap toggle and vertex seltion on the Sphere and soft select to connet the top of the head with the face, I found this difficult to do with the line off being slightly out between the face mesh and sphere.



I eddited the left view of my face picture in Photoshop to add extra guide lines to help with the head and neck creation. This automatically changes on the Plane as its the same file.





I started Cloning and Moving spline form the top of the head to the left side of the face to create the head and part of the neck. This took a long time to do as part would not clone or Maxs would crash and be tempermental. I used the snap toggle to make it connect to the face.




I then used the same technique that I used on the face to create the other side of the head and neck, aswell as adding a Turbo Smooth moodifier to the head and neck.






I created the eyes by creating a Sphere then using the transform and move tool Icreated the eye and placed it into position, I used clone to create a second eye.







I created the lips similar to the nose I created exra splines and used cut to make lips. Then using the Move Tool I moved the lips forward to make them more lip shape than flat and sunck in.




I then went look and editted to the best of my obilitie to make the head look like a head as possible. I ran out of time to add ears, hair and textures to my head, I did find creating the head hard in some places due I haven't done anything like this before, and I have also gained some experience doing this, that I will use in future projects.


I would definetly like to do something like this again as I have enjoyed it even with the times were I had to re-do parts as it wasn't right.


The I didn't enjoy was when Max went strange and I had to re-do parts of my face, but I have learnt to save in stages due to this.






Wednesday, 29 October 2008

Week 5: 3D Face

Now that the lines had been attched to create the Mesh for my face, I then selected Editable Poly from Modify Toolbar and selected Vertex then using the the Select tool I selected all the points on the line going down the middle of my face, and aligned them on the X axes so the line is staight down the middle of my face.

With the points down the middle of my face selected I slected the left view side and using the the Move tool move the points across the my face. The Plane and the Mesh of my face was not aligned properly so I Un-freezed the Plane by right click and selecting the option from the menu. I used the Select tool to select the Plane and moved the Palne into the rigth place, then I freezed the Plane again.



With the Mesh and Plane in the correct place I selected the Mesh of my face and went into Edit Poly and selected Vertex and I changed my viewpoint to the left hand side. I started to select each point and using the Move tool pu the points into the correct place to make the shape of my face, I also made the Mesh see through to make this task easier by going into Object Properties and selecting See Through from the list to make the shape of my face.



Once I had Pulled out the face I wanted make a duplicate so I added a Symmetry Modifier and selected the correct axes to make a duplicate of the face but facing the oposite way. I had to the move the new side of the face in line with other side of the face by going into Symmetry Mirror then using the move tool. I added a Turbo Smooth modifier to the face to make it look less edgie and bumpy.





Friday, 24 October 2008

Week 4: 3D Face

The next thing I did was change the viewport so the I could see the two Planes one showing the side view the other showing the front view of my face. I then selected the Line Tool and changed the two types to Corner to get straight lines.

I then made sure Angle Snap Toggle and Snap Toggel were both on, then I right clicked on the Snap toggle button and made sure only Vertex was selected from the list.

Once I had done this I used the Line Tool create the quads using the images lines as a guide to help create them. While I was doing the I did make slight changes to the quads that I did in Photoshop as in some areas they were placed wrong or I had a few too many in areas. Each quad is an individual spline. I left a gap for the eye, nostral and mouth.







Once I had created all the quads I selected one of the quads or lines right clicked on it and select Convert to Editable Poly. Then I went into Edit Geometry and selected Attach and from the menu I clicked the All button so all the Lines would attach together. Then in viewport I selected Edged Faces.



Week 3: 3D Face



I finished putting the quads on one half of the front view of my face in Photoshop.




I then saved the Photoshop file then opened 3D Studio Maxs I first created a surface using Plane and changed the segments down to 1.


Once I had created the surface I used the Move tool to move the Plane into position. I then opened the Material Editor, then I selected a material and clicked on Diffuse, then from the list that come up I selected Bitmap, then I went through my files to find my psd file of the two view that I edited in Photoshop and selected to create the new material.


Once the material was created I clicked and dragged the material onto the Plane, I then added a modifier called UVW Map then from the options on the side I selected Bitmap Fit then selected the file I used to create the material. I then move the image on the Plane so it just shows the front view of my face.


I then created a a copy of the Plane then with the copy I edited the view to show the side of the face instead of the front view of the face. Then I the side view Plane so its to the side of the front view using the Move and Rotate tools to do this. I then freezed the two Plane objects so they won't move when I start to create my face.


Friday, 3 October 2008

Week 2: 3D Face

I have load the two views of my face side view and front view into Photoshop. I used Filter, Distort, Lens Correction to make the pictures of my face level. Once the two pictures are level i put the two pictures into one canvas. Then using the Ruler I aligned the two pictures so the eyes, nose, and chin were all level with each other.

When the pictue were level with each other I added another layer and used the Brush tool drawed lines of the structure of the face like cheek bone, nose, chin, this was done on the front and side views of my face.


I added another layer and using the brush tool I started to make quads on the face but only on the front view of my face leaving a gap for the eye and mouth. I only did the quads for half of the face as it can be duplicated in 3D Studio Max.