Friday, 28 November 2008

Week 10 YMCA

James finished the design of the Reggae A and went onto to create the stage area.
I created the eyes for the person using a small sphere using the sphere tool I moved the eye into place and used the mirror tool to create a copy of for the second eye. I created the mouth using the line tool to create the shape of mouth and used the move tool to place the mouth into place on the face.

I created the body of the person using a sphere tool to create a sphere that bigger than the head then adding a Editable Poly modifier to the sphere by right clicking on the sphere and selecting it from the list. I selected the Polygon from the Editable Poly menu and selected a couple of section on the side of the sphere and used the move tool to stretch the polygons out to the side, I also shift dragged when needed to copy the polygons to create arms for the person. This took some time to get the shape of the arms right I had to do the same process for the second arm as well.
Once I created the arms I created the hands using the sphere tool and using the move and transform tool to create the shape and move into place. I placed the head onto the body using the move tool, I made the head an editable poly and using polygon from the menu I selected the top of the head using the select tool and added a hair and fur modifier to the selected area. I did a simple style to the hair using the comb tool.


After talking with the group we decided not to give the person legs to give it a cartoon feel to the character and to it appeal to the younger audience. I did bone the person like I did for Punky Y, but we decided that we would just make the crowd jump up and down as it didn’t look right when I moved the person it went wrong.

After I finished creating the person for the crowd I went on to bone DJ C as James has only created the character in max not boned it. I used the same technique as I used for Punky Y, I found the DJ C a lot easier to bone than Punky Y as I had learnt from my mistakes from Punky Y.

I then merge the stage for Punky Y, DJ C, and the person, I did this by opening up the character file, and going file and selecting merge from the menu and going through the files and finding the stage that I got off James from the files. Once I had selected the file it would import the stage into the scene, once the stage was imported I placed the characters into place, so I placed Punky Y on the stage using the move tool, I did the same for DJ C, for the person I left on the floor in front of the stage. I also selected the person and shift click and dragged to make copies of the person to make the crowd all I did was change the top colours of the people.

Friday, 21 November 2008

Week 9 YMCA

I finished styling the hair for Punky Y but I couldn’t get too much of a style of the hair but I tried my best but a styling hair takes a long time, and it takes a long time to render in Maxs so I left it how it is.

James finished creating the DJ C and went on to designing Reggae A in Maxs. The next thing I did was bone Punky Y. To do this I went into System from the menu and selected bones from the menu, I have never boned a character that I have created in 3D so this a new experience for.
Once I selected bones I clicked and dragged to start creating the bones for Punky Y, I had to make sure all the bones linked together or when I go to move Punky Y once boned will not move properly. I did not find it easy to get the bones to link together or look right but once right I was okay with the bone tool after a while.

Once happy with the bones I moved the bones using the move tool into Punky Y, once the bones were in place I selected the Punky Y and selected a skin modify from the modifier menu, on the skin menu in Parameters I added the bones by clicking on the add button then selecting the bones. I test to make sure the bones were connected to the skin by selecting a bone then moving it.

I had to link the feature like the eyes, hair, collar, earring to the bones if not when Punky Y moves only the Y moved not the features. I linked them by selecting the object then clicking the link button from the toolbar and selecting a bone to link it to. This took a couple of attempts but once done nothing looked was left behind when Punk Y was moved.

Once I boned Punky Y I went on to create the crowd member I will only create one person then I will copy the person. As the characters are all cartoony I decided to create the crowd member cartoony, to start creating the person I used a sphere using the sphere tool to create the head and a smaller sphere for the nose I used the move tool to move the nose into place. I created the neck using the cylinder tool and moving it into place using the move tool.

Friday, 14 November 2008

Week 8 YMCA

I finished editing the vertex points of the Y in the editable poly to make the Y shape as smooth as possible. With this done I selected the Y and added a modifier to the Y the modifier I added to the Y was turbo smooth which help with what I attempted to do using the editable poly to make the Y less blocky and more cartoony.

The next thing I did was created a spiked collar for my punky Y character I did this by first using cylinder tool to create the round shape base for the collar then in modify menu I change the width, length and height of the cylinder to make it right proportion to fit on the punky Y’s neck.

I created the spikes for the collar using the cone tool to create one spike then in the modify menu I change the width, length to make the spike in proportion with the collar then using the move and rotate tool I placed the spike into place on the collar. I then shift click to copy the spike and using the rotate and move tool I placed the copy spike onto the collar I did this all the way round the collar.

Once I had finished placing all the spikes round the collar I grouped them together and moved the collar into position on the punky Y using the move tool.

I created the eyes using cylinder tool then transform tool to create the eye shape, I created the pupil the same way and placed the pupil onto of the eye using the move tool. Once I was happy with eye I move the eye onto the using the move and rotate tool. I selected the eye again and selected mirror from the toolbar to create a copy of the eye but facing the opposite way then using the move tool I placed the second eye into place.
I created the earring just by using the sphere tool and changing the height radius in modify menu for the sphere. Once happy with the shape I placed earring above one of the eyes using the move tool.

For the hair I created the box using the box tool and changing height, width, and length in the modify menu. I placed the box on the punky Y’s head using the move tool then I put a hair and fur modifier on the box. I have never used the hair modifier before and some computers don’t like hair modifier so this is a new experience. I found it difficult to change the hair style I found out how to change the colour of the hair in hair modify option changing the root and tip hairs different colour. I used the brush tool in the hair modifier menu to try and style the hair for Punky Y.


Friday, 7 November 2008

Week 7: YMCA

In our group that consist of me, Ben, and James we first of all created a story board for our YMCA project. We had decided that our advertisement was going to be about the Live band night, and we are going to make the letters from YMCA into characters.

In the storyboard it starts off with a view of the stage area and a crowd cheering and jumping around, then it goes to scene of the letter Y performing to its genre of music which we decided will be punk, we named the Y “Punky Y”. The next scene will be the letter M performing to its genre of music which we decided would metal, we named the M “Heavy Metal M”. The next scene goes onto the C letter performing as a DJ so its genre of music while be some form of dance club music, we named the C “DJ C”. The next scene is the A letter performing to Reggae genre of music, we named the A “Reggae A”. Once each of the letters performs the final scene is where all the letters that make up YMCA come together in the scene.

After creating the storyboard we separated the YMCA characters between us, it was decided that I would create the Y character which will be performing to the punk music. Ben will be doing the M character which will perform to the metal music. James will do the C that will do DJ genre music like dance. The A character will have the Reggae genre music and this character will be done by whoever finishes there assigned character.

Before I started creating the letter Y character I looked into the punk theme like looks clothing etc. Then I started to create Punky Y in 3D Studio Max.

To start the shape of the letter Y character I used box tool and created three boxes two the same size and one taller than the others then using the move and rotate tool I put the boxes into place to create the Y shape. Once I was happy with the placement of the coxes I used Boolean to join the three boxes together.

Once the boxes that created the Y shape were Boolean together I made the Y shape an editable poly by right clicking on it and selecting it from the list. With editable poly on the Y shape I went into editable poly and selected vertex to edit point of the Y using the move tool to try and make the Y shape smoother.