Friday, 12 December 2008

Week 12 YMCA

All that needed to be done now was adding lighting to each scene and render each scene. I did the lights for each scene the same way what I did first go to lights and selected target light placed the light on the scene using the move tool to put it into place. Then went into the light menu and changed the colour of the light and selected show cone by clicking on the tick box, then I added an Atmosphere and Effect by clicking on the add button and selecting volume light from the list this made the lights look more like spotlights in the scene.

I then animated the lights by drawing a line using the line tool then I selected the light I wished for to move and selected from toolbar animation, then constraints, then path constraints then I selected the line I just created, with this done the light will move when scene played on the path that I had created. I did this to all the spotlights on all the scenes to make it more effective.

I added cameras so I could get different views of the scenes I also did path constraints like for the lights so the camera moved around the scene. Then any materials or colours that needed to be added were added to the objects.
With this all done the next thing is to render the scenes by clicking the render setup button on the toolbar and selecting the frames I wished to render then selecting the view I wished to render and selecting where I wanted to save the avi file, then just clicking render and waiting for the scene to render.

This was the longest part rendering the scenes as they took a long time due to what was in the scene and sometime part way through the rendering would crash. Also the other problems were if the camera was slightly off we would have to re-render that part of the scene. This is why we had move camera angles and short animations so that we could render in parts not all at once as it may have been too much for the computers to do.

Once the scenes were render we sat around a computer and put the scene in into premiere and edit and put the scenes together with music and added any effects needed. Once done we exported the movie.

I have learnt a lot in this module about saving in different stages and working in a group, also giving time for rendering and any problems that may occur.


Friday, 5 December 2008

Week11 YMCA


I started to animate the Punky Y I have never animated in 3D Studio Maxs so this is a new experience for me. I did the animation by first selecting the bone I wished to move and selecting auto key from the bottom of the screen, then I went to the time line on that above and selected the first frame and right clicking and selecting go to time. Once I had done that I moved the bone into position I wished for that frame then going to the bottom and clicking on the set key button. I did this for each movement by going to time on the frame moving the bone or part I wished to move using the move tool then set the frame. This took a long time to do as I had to set a frame for each movement and if it went wrong I had to go back and edit the frame.
The animation for Punky Y was simple it was just Punky Y head banging a few times on the stage.

I then went on to animate DJ C I did the same thing as I did for Punky Y by clicking on auto key then going to a frame and moving the DJ C using the move and rotate tool and then setting the frame. Again this took a long time to do but I didn’t want to do anything too complicated or it may or made it look wrong.

The animation for DJ C is it nodding its head and scratching the turn table and didn’t put the DJ C head right on top of the table as it didn’t look right it looked like he was hitting the table badly so I had to animate it slightly off table to make it look right.

For the crowd all I did was select a couple people and moved them up like they are jumping then back down then I did the same to another group of people in the crowd so the people were not all jumping at once. Then I just set frames like I did for Punky Y and DJ C the crowd scene didn’t need to be over complicated as the crowd are just extras not the main characters.

I found the animation a bit temperamental at times but once I had done it I was happy with what I had accomplished as I had never done anything like this before. We also decided on the music for each part of the animation.